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The next operator of Rainbow Six Siege removes a page from Valorant’s book

We are currently with Rainbow Six Siege, where almost everything is done. There are many operators, probably too many, who can break through a wall, operate a camera or set a trap. But with plans to add 4 new operators each year, Ubisoft is looking outside to create interesting new characters. Sens, Siege’s newest striker, feels like the product of a popular shooter in particular: Valorant.

Sens is a rarity for Siege: a striker with 1 speed and 3 armor who does not wear a shield. The only other operations in this class are Gridlock and Fuze, two support operations that are fun but insignificant. Sens, on the other hand, has a widget that can become an instant favorite for Siege’s most serious players. It’s called ROU, and it’s actually a rolling donut that creates a vision-blocking wall of light behind it.

Think of ROU as a smoke grenade flattened into a long Fruit By The Foot. As silly and sci-fi as it sounds, I’m pretty much into it. Look at:

Sens load

  • Gadget: ROU light wheel (3)
  • Main weapons: POF-9 assault rifle (new), 417 DMR
  • Secondary guns: SDP 9 mm, Gonne 6
  • Secondary devices: Hardbreach, claymores

However, ROU is more than “like a smoke grenade”. In essence, this is the best smoke grenade. Sense has three wheels and each of them is able to cut an entire room in half in about 12 seconds. Sens’s light wheels seem to me a major upgrade to your standard swamp cloud of smoke, especially when it comes to planting the air vent – when you can’t see half the room, it’s much harder to guess where the planter is and shoot the smoke through it. . Valorant fans will recognize Sens’s wall as a clever adaptation of Phoenix’s firewall ability.

In action, the use of ROU is much like throwing Ying’s Candela flashes. The light wheels roll on the ground, skirting minor obstacles and ricocheting off the walls like a cue ball. It also rolls quite far, so if you’re really good, you can separate it at certain angles to “draw” the perfect light wall. Quite neat, if you ask me, even though trying to introduce myself to Yin has killed me so many times in the past that I’ve adopted an informal “throw and forget” policy with throws.

One situation where a simple smoke grenade (or Capitão’s smoke arrows) wins is where defenders can watch the action from the floorboards above. From a bird’s eye view, the light wall of the ROU is as thin as paper.

Sens also has several notable counterattacks. Like smoke grenades, ROU will be interrupted by Jäger ads and interrupted by Wamai disks. Mute silencers can also deactivate the light wall, but only parts of the wall within the interference radius. Cameras that can see through smoke, such as Maestro’s Evil Eyes and armored cameras, can also see through the walls of Sens.

Perhaps Sens’s biggest counterweight is Warden, one of Siege’s least popular defenders. Warden has always been the most important thing about the barrel because of its glasses that see through the smoke and absolutely nothing else. Now that Sens is in the block, Warden can finally have a useful job.

I think Sens’s specific skill set will make them a common choice for a coordinated team in Ranked, but “better smoke grenades” is also not a very exciting ability. If you like more gadget operators that leave their mark on the map or allow you to do insidious information with cameras, Sens is a reasonable omission.

Range down

In addition, next season at Siege will be easily one of the most sought-after features for the last seven years: shooting range. Ubi also followed Valorant’s example here. Both ranges are ominously known for both appearance and layout: complete with mannequin targets, indications for local damage and distance controls controlled by shooting at them. After years of testing recoil patterns by shooting at blank walls and looking into holes, this is a luxury setting.

The two shooting ranges are so similar that it’s distracting if you’ve played both games, but I think Riot should take that as a compliment. Valorant has such a good shooting range that Siege had to have it. CS: GO and Overwatch must accept the hint.

I especially like the little touches that make this clear Siege shooting range. Turn right from the standard bull-shaped mannequin and you’ll find a robot that can switch between standing, squatting and lying down. Shooting at the mannequin shows the number of damage and simulates a bar for the health of the enemy, allowing you to know with zero ambiguity how many shots are needed to kill X operator with a pistol Y from a distance Z. This is almost all a serious player can to ask for a range. The modular layout of the shooting range gives me hope that it can be expanded in the future. At the top of my wish list is a range of moving targets that can be approached, avoided, and quickly peek out like real ashes.

It can be a little disorienting when character shooters borrow a lot from each other, but I’m always happy for developers who adapt good ideas to work for their games. Over the years, Siege has been a source of inspiration for other shooters. Tracking Bloodhound’s footsteps in Apex Legends is a dead ring for Jackal, Caustic’s gas grenades are just like Smoke, and Cypher’s camera carries a small part of Siege in Valorant. It wasn’t until the last few years that Ubi began to borrow good ideas from other games – Siege’s replay tool, updated ranking system and battle passes are recent examples. The cliché “good artists copy, great artists steal” stands.

I appreciate that Ubi is inspired where Siege can benefit, even if I don’t play it that much these days. This is another proof that, hell, the constant bugs, Siege is here to stay. Sens and the shooting range arrive with Operation Vector Glare on June 7.