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Dead Cells is “tough but fair”, but new accessibility features include auto-push, resume and support modes

Co-developer of Dead Cells Evil Empire has revealed new accessibility options that are coming to the favorite of indie fans.

It includes details of new features such as auto-push, resume and support modes, all of which aim to increase accessibility.

While the team believes that “part of the fun” is “the difficult but fair experience of Dead Cells,” Evil Empire says it knows “it can be difficult for some people.”

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“When you activate assist mode, there’s a disclaimer that says part of Dead Cells’ fun is to enjoy the hard but fair experience, but we know it can be difficult for some people,” said Evil Empire’s marketing manager. Matthew Houghton told Twinfinite (thanks, NME).

“You will also be able to activate resume mode, which allows you to start from where you died instead of restarting. You will start here with the same assembly. There is also an automatic pressing mode. It’s funny because this mode comes from the mobile version of Dead Cells. ”

Houghton also confirms that the game has “many control options” as well as the ability to reconnect the bars, plus there are improvements in the user interface, including color, font size and font type.

“There’s also the ability to change songs, music and SFX,” Houghton added. “For example, if you have trouble hearing enemy attacks, you can narrow the volume of the environment and why not make the enemy’s attack the focus.”

The team announced back in January that it was already considering adjustable font size and color, adjustable color palettes to help colorblind players, options to increase the user interface and background contrast, along with features like auto-tapping to improve accessibility. However, in an attempt to spread the web of knowledge, he then turned to his players base for further feedback.

As Matt summed up for us recently, Evil Empire’s plans to improve accessibility come when the wave of improved gaming accessibility finally seems to be reversing. Microsoft continues its own drive to engage with initiatives, including its impressive Xbox Adaptive Controller, while recent hits such as The Last of Us Part 2, Spider-Man: Miles Morales and Forza Horizon 5 (which includes sign language support) have attracted widespread praised for their wide accessibility options.