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Destiny 2 Update 4.1.0> News

Freeroam

  • The rotation of the legend and the main lost sector has been updated.
      • Payers can expect to see a lost sector of Nessus!

The treasure of Xûr and Dares of Eternity

  • An error has been fixed that causes a blinking effect that could potentially have a negative impact on those with photosensitive epilepsy when interacting with the portal in a specific way.

Iron flag

  • The changes to Iron Banner’s reputation described in detail here are in fact more consistent with other reputation systems in Destiny 2.
  • Challenging and wearing Iron Banner equipment, including Iron Banner armor ornaments instead of changing armor, has the added effect of ranking this Iron Banner reputation.
  • Added 4 event challenges when playing Iron Banner.
    • They will rotate daily.
  • A new introductory mission has been added.
    • All players must complete this once.
  • A new triumph and seal were added to the ring in the new era of Iron Banner.
  • Prizes and tokens have been removed from Iron Banner.
  • Power level benefits have already been disabled in Iron Banner.
  • Rift returns as Iron Banner’s new seasonal mode. Learn more about Rift and its future here.

Gambit

  • Gambit Reputation: Completion of the activity now gives 75 reputation points out of 50.
    • Activity series give 20 reputation points in a series of 15.
    • The total profit should be 25-33% faster.
  • The number of winnings required for the gilded triumph of the Dredgen gold coins has been reduced from 50 to 30.
  • Quality of Life Update for the Gambit Award:
    • Daily prizes:
      • A new prize for collecting heavy ammunition has been added.
      • Updated Bounty Stasis Fighting to include freeze assists.
      • Changed sending one of each type of blocking reward to send blockers of any size (with more progress given to sending bigger blockers).
      • Now players have to bank 100 Motes as a team, against the previous 25 Motes banked per player.
    • Recurring prizes:
      • A new prize has been added for defeating invaders as a fire brigade.
      • A new prize for defeating Blockers has been added.
        • This includes final hits and assists in passing through this award.
      • Updated winning fighters with Stasis bounty to include freeze assists.
      • Changed the winning feuding Guardians with final hits or assists to defeat the opponent’s Guardians as a detachment of fire.
  • Updated enemy versions of Gambit.

Advanced operations

  • Fixed an issue where incorrect names for Champions appeared in the Guard of Nothingness strike.
    • Identity theft is no joke, Jim.
  • Battles and strikes of higher difficulty can now join automatically after disconnection.
    • No, you still won’t be able to change your workload when you encounter Grandmaster Nightfalls.

Trials of Osiris

  • Trials Capture Zone and Freelance are no longer called “labs”.
  • The new weapons of test can now be won through the Saint-14 Reputation Awards track before they can be decrypted by the Trials Engrams.
    • Complete the Osiris Trials matches to gain a reputation with Saint-14.
    • Please make our beloved space uncle proud. Thanks.

Crucible

  • Control: Each player who conquers a zone now receives +1 participation point.
  • Elimination: Each round will last 90 seconds, reduced from the previous 120-second marker.
  • Mayhem: Super kills now reward players with 3 points instead of 2.
  • Mayhem: Increased target by 200 out of 150.
  • Chaos: Time is reduced from 8 to 7 minutes.
  • Rumble: Time increased from 8 minutes to 10.
  • Showdown: The target score for each round is increased to 15 out of 10.
  • Crucible’s private matches will now, by default, match the match mode settings in the playlists.
  • Fixed a bug that caused incorrect awarding of the Only One Ascends medal when capturing a zone.

Raids and dungeons

  • Vow of the Disciple: Fixed an issue where players could get out of the environment near the Caretaker meeting.
  • Vault of Glass: Shoulders of conquest can no longer be processed by repeated cleanups.
  • Last wish: Fixed an exploit where players can take Diamond Lance to release Riven’s heart.
    • Hasn’t Riven gone through enough? I mean…
  • Last wish: Fixed an issue where players could fight Kali outside the intended phase of darkness.
  • The Garden of Salvation: Fixed an issue where players could continuously give birth to fighters in one of the sides of the encounter with the enlightened mind.

weapons

  • Weapon making: All currencies of items other than neutral items have been removed. Neutral elements have been renamed Resonant Elements.
  • Weapon making: The visual image Masterwork is added to the made weapons. The weapon must be redesigned with an improved internal characteristic and two improved characteristics in order to work.
    • We heard you all like gold curbs.
  • Weapon Making: PvP killings will generate a little more progression at the weapon level.
  • Weapon Making: Reduces the time required to advance Deepsight modifications.
  • Weapon Making: Deepsight’s “Ow of the Disciple Adept” weapons will now advance the progress of the recipe.
    • This will not provide retrospective progress for already completed Deepsight modifications.
  • Weapons: Glaive’s projectile speed increased.
  • Exotic Weapon: No Time to Explain The Time Portal no longer shoots dead bodies when it’s boring.
  • Alacrity’s background feature is now activated when it is assumed that it no longer affects players who are on the fire team.
  • A fixed exploit that allowed players to escape from play areas equipped with a glyph and a Bakris Mask.

Global

  • The level 1 damage bonus is reduced from 20% to 15% when you face other players.
    • This is specifically to reduce the number of single-shot killings in PvP (eg Le Monarque or sniper with strong strike with reserves with strong strike + high-energy fire or empowering fault)
  • Weapon stability statistics now provide flicker resistance in addition to their other effects, with a maximum flicker resistance of 10% to 25% depending on the archetype of the weapon.
    • For a complete breakdown, check out our massive TWAB with the length of last week’s novel here.
  • For the complete changes made to the on-board gameplay, please see the full breakdown here. For a brief summary:
    • All primary weapons have been penalized for accuracy in the air (ie they are as accurate in the air as grounded ones – your bullets go where you aim).
    • We’ve added a new weapon statistic called air efficiency, which has been deliberately set for all exotic weapons, everything delivered in season 16, and everything from season 17 onwards.
      • Some deviations also have manually adjusted statistics, such as the other weapons of the Osiris and Nightfall Trials.
      • All other weapons have a default value set for the weapon archetype.
      • Threshold of precision angle – 0 at 0 stat, high at 100 stat.
        • This controls how easy it is to shoot yourself in the head while in the air. If this is 0, you need to aim exactly at the head to get a headshot, otherwise you will get a shot to the body, even if your aiming support cone overlaps the head.
      • This generally means that players will receive fewer passes due to chance from the accuracy cone while in the air, but targeting reliance is much higher at low performance. To facilitate this, players will need to integrate into the air.
    • Air efficiency statistics come from three sources:
      • weapon:
        • Basic statistics on the air efficiency of the weapon, with ranges from 0 to 10 and up to 0 to 30, depending on the archetype of the weapon.
          • Exotic weapons usually get a higher characteristic than the legendary weapons in this archetype.
        • This is available for weapon bonuses, starting with Air Assault.
      • subclass:
        • Heat Rises Warlock Solar Aspect: +70, while Heat Rises is active (ie when consuming your grenade).
        • The solar fragment of hardened metal: +20.
        • The Whisper of Hedrons Stasis Fragment: +20.
      • Exotic armor:
        • Exotic armor that revolves around being in the air, or working on specific weapons, gives a bonus or penalty, which is usually in the range of -50 to +40.
          • Stomps: -50.
          • Lion Rampant: +100, only while shooting with the thigh.
          • Peacekeepers: +40 for SMG only.
          • Heavenly Nighthawk: +100, just to shoot Heavenly Nighthawk Super Shot.
          • Lucky pants: +20, only for hand cannons.
          • Wanderer fruits: +10.
          • Wings of Sacred Dawn: +50.
          • Nezarec’s sin: +20, only with Void weapons.
          • Necrotic grips: +20 with weapons of grief (and similar weapons).
        • This means that in general, if you want good air efficiency (ie 80 features), you need to choose a high-performance weapon, put an Icarus Grip on it and either equip an exotic armor piece that helps, or drive subclass Aspect or fragment.
        • If you want the best possible air efficiency, you will usually need to go all-in for all three: weapons, exotic armor and subclass.
          • This is a major change in the weapons system; we will monitor how it unfolds and adjust as needed.
  • Weapons with playlists (Gambit, Crucible and strike drops) now have the chance to be thrown with additional features in one or both columns, increasing with the number of reset ranks at this provider.
  • Starting with Season 17, all playlist weapons from Beyond Light onwards will be dropped with the appropriate origin characteristic.

Archetypes

  • sniper rifle:
    • Reduced time for retrieval, readiness and aiming by 10%, ie. all snipers are now faster.
  • Rifle (applies to both hunting and pellet rifles):
    • Reduced start and end of damage by 1 m.
    • Reduced assistance in aiming and dropping the magnetism at the beginning and end by 2 meters.
  • Fusion rifle:
    • Reduced damage fall at close range.
      • 2 m at 0 range (~ 2.7 m for 15x magnification ads).
      • 1.3 m at 100 range (~ 2,275 m for 15x magnification ads).
    • Reduced damage fall over long distances.
      • 1 m at 0 range (~ 1.35 m for 15x magnification ads).
      • 1.3 m at 100 range (~ 1.75 m for 15x magnification ads).
    • Reduced scalar variation of recoil between 0 and 100 stability:
      • 0 stability: unchanged at 0.750.
      • 100 stability: increased from 0.500 to 0.550 (ie a slight increase in the rollback penalty).
    • Reduced unmodified charging time with a strong impact from 1000 to 0.960 seconds.
    • Increased blast damage by 10.
    • Increased unchanged precision charging time from 0.740 to 0.780 s.
    • Increased unmodified fast charge time from 0.460 to …