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Destiny 2 Update 4.1.5 > News

Destiny 2 Update 4.1.5 > News | Bungie.net

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activities

Raids and dungeons

        • Fixed minor fighter power levels associated with Triumph of Shared Fears being set higher than intended.
  • Duality
        • Adjusted the balance between armor and weapon rewards and set weapon drops to favor those whose templates are not unlocked.
        • Fixed the drop chance of Deepsight weapons in the Duality dungeon.
        • Fixed an issue where players would sometimes fall into the Nightmare trap.
        • Splash damage (grenades, solar blasts, rockets, etc.) against bells no longer triggers teleport.
        • Fly-in cinematic added on startup in Duality.
  • Catching Greed
        • The final boss no longer teleports out of the spawn location at the start of the encounter.

Gambling and Investments

abilities

  • Fixed an issue where Celestial Fire and Well of Radiance would not display the Sscorch and ignition keywords popup when hovering over the respective abilities.
  • Fixed an issue where Super icons were not showing next to the Super description when hovering over your equipped subclass in the character screen.
  • Fixed an issue where Radiant’s weapon damage buff would inadvertently stack with level 1 damage buffs (eg Empowering Rift, High Energy Fire) against PvE targets.
  • Fixed an issue where Solar Grenades with Molten Overload equipped would not stun Overload champions.
  • Fixed an issue where friendly vortex grenades could sometimes display a burning status effect display on friendly targets.
        • Note: We are aware of an issue where the Vortex Grenade does less damage than intended against PvE targets and are planning a fix for a later release.

Armor

  • Fixed an issue where Caliban’s hand behavior was different between PvE and PvP.
        • Ignition will now trigger when defeating enemies with direct hits and explosions for both PvE and PvP.
        • This patch introduced a new issue that we are investigating where Caliban’s Hand will only apply burn to a single target.
  • Fixed an issue where Caliban’s arm was not working as intended with Radiant and the Knock ’em Down aspect.
  • Fixed an issue where Solar Fulmination would cause damage to the player within the radius of the ignition blast.
  • Fixed an issue where the Righteous One’s cloak was missing from the female model.
        • This introduced a new issue that we are investigating where the mantle dye marking was reverted to default.
  • Fixed an issue where the top of the Shooting Star Sign ornament would disappear if a player’s helmet was off.
  • Fixed an issue where the Heavy Handed combat mod would not activate with Titan Stasis melee.
  • Fixed issue where Omnioculus Hunter Exotic was clipping Frumious Cloak.

weapons

Air Efficiency (AE)

  • Reduced air penalties on all primary weapons.
        • Reduced air accuracy penalty at low AE by 20%-40% (varies by primary weapon type).
        • Reduced mid-air and high AE auto-aim penalty (bullet bending) by 20%.
        • Reduced air magnetism (sticking grid, controller only) penalty on medium and high AE by 40%.
  • Some perks now give a static buff to aerial effectiveness in addition to their other effects.
        • Air Raid: +10 air effectiveness at all times in addition to +60 (for a total of 70 AE) when low health.
        • Advanced Mage: +10 effectiveness in air.
        • Stable Ammo: +7 Air Efficiency.

Weapon Archetypes

  • Hand guns
        • Precision (180 RPM)
              • Increased body shot damage from 37 to 40, crit moved from 57 to 60.
              • Can now kill with 2 crit. 2 body vs Guardians, kills in 1.33s. in body shots.
  • Automatic rifles
        • Increased body shot damage from 19 to 20, accuracy multiplier moved from 1.6 to 1.5 (crit damage remains the same at 30).
  • Scout rifles
        • Precision (180 RPM)
              • Body damage increased from 34 to 38, crit moved from 54.4 to 60.8.
              • Can 2 crit. 2 body against 197 HP (health + shields) or less, kills in 1.33 seconds on body shots against 190 HP or less, 1.67 seconds against higher resistance.
        • High Impact (150 RPM)
              • Body damage increased from 38.2 to 42, crit moved from 66.9 to 73.5.
              • Can 2 crit. 1 body against 189 HP or less, kills in 1.60 seconds on body hits.
  • Rifles
        • Pellet Rifle PvE damage bonus increased from 10% to 25%.
  • Linear fusion rifles
        • Changed the previously added flinch increase to only apply to damage from other players.
  • Look
        • Increased ammo for special brick from 1 to 2 in PvP.

Exotic

  • Lorenz Driver
        • Reduced aim assist stat from 32 to 22.
        • Reduced suction against players.
        • Removed the universal 2x flinch nerf from the previous change.
  • Gjallarhorn
        • Primary missile no longer has proximity detonation.
        • Wolfpack Rounds now deal half damage to players.
  • The last word
        • Reduced hip-fire precision aim angle by 50%.
        • Reduced damage fall distance and aim assist by 3 meters.
  • Forerunner
        • Increased ammo for special brick from 3 to 4 in PvP.
        • Special Brick ammo reduced from max to ~16 in PvE.
  • Eriana’s Vow
        • Increased ammo for special brick from 1 to 2 in PvP.
  • SUROS mode
        • AE increased from 23 to 31.
  • The Whisper of the Worm
        • AE increased from 9 to 20.
  • Monte Carlo
        • AE increased from 21 to 29.
  • Forerunner
        • AE increased from 22 to 27.

Corrections

  • Fixed an issue where many weapons with non-standard ammo types for their archetype were not receiving the correct damage multipliers. This resulted in incorrect damage and/or health rubberbands for some exotic or legendary perks on these weapons.
        • Trace rifles
        • Grenade launchers with special ammunition
        • Eriana’s Vow
        • Fighting lion
        • Forerunner
  • The reshaping perks available for the Tears of Contrition scout rifle have been updated to reflect its intended selections. This also correctly applies the “Accurized Rounds” perk to all previous weapons that were reshaped to have unacceptable perks.
  • Slightly reduced leveling time for shaped weapon.
  • Enhanced Incandescent now only applies +5 burn stacks; fixed behavior around incorrect application of additional burn stacks varying by fighter.
  • Fixed an issue with shaped instances of the Calus Mini-Tool and Drang (Baroque) where the Masterwork border would not appear when the weapon had an improved intrinsic and two improved stats.
  • The Heartshadow Exotic Sword’s Wraithwalk Catalyst no longer provides benefit while the weapon is depleted.
  • The Extrovert Origin Trait now activates properly when meleeing with a Glaive.
  • Fixed an issue that caused Heartshadow Exotic Sword projectiles to apply debuff on all hits instead of only hits made with Shot in the Dark active.
  • Fixed an issue where the Gallu RR3 Sniper Rifle claimed to be using primary ammo.
  • Fixed an issue where Anarchy was dealing inconsistent damage.
  • Fixed an issue where linear synth guns could fire faster than intended.
  • Fixed an issue where chain of command could become kinetic when switching between perks.
  • Fixed an issue where Cyrosthesia 77k was not working as intended with the Piercing Sidearm artifact mod.
  • Fixed an issue where Python and Exit Strategy would not count against the Dark Age Triumph Arsenal.
  • Fixed an issue where all linear synth guns and some exotics were unintentionally reducing damage against champions.
  • Fixed an issue allowing Suros mode to retain the Spinning Up trait between reloads.

General

  • The infectious melodies of the first concert will no longer spread to other emotions.
  • Pursuing a season challenge before resetting the season may result in a challenge that cannot be undone in subsequent seasons.
  • Added reward images to The Witch Queen Dungeon Key.

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